As the carry the "undead" theme, the clan's tactics revolve around reviving their units from the Drop Zone, as well as milling cards from the top of the deck to increase the number of undead beings they can revive. The units can expand their Drop Zone by milling from the deck, but also by Soul Blasting, as well as retiring their own units in exchange for reviving stronger allies. Some units can also gain power from reviving multiple units, while others can retire, or "kill", the opponent's rear-guards.
The Grandmaster's crew, the Seven Seas pirates, specializes in superior calling and superior riding throughout the turn, often with additional power, for low costs allowing for their cards to combo easily. Just like the "Hollow" effect, they retire themselves at the end of the turn, however in return, these skills are stronger than those of cards that were "permanently" revived.
The Ghosties, on the other hand, rely on having certain units in the Drop Zone, as well as having a certain amount of cards in the Drop Zone, to gain effects and resources.
Keyword Hollow: A "Hollow" ability only activates when the unit possessing it is placed on (RC). When it does, you may have it become hollowed state, and it remains in hollowed state until end of turn. However, you must retire all of your units that are in hollowed state at the end of any turn.
Decklist
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