Dark Irregulars is a clan from Dark Zone, they are Angels, Chimera, Demons, Humans, Ghost, Ogre, Succubus, Warbeast, Elf and Vampires. this nation is full of cryptids, demons, vampires, and other supernatural beings.
Their gameplay revolves around increasing the number of cards in their soul, and gaining advantages based on how large their soul is. As the number of cards in the soul is usually only important to the main bosses, while the rear-guards focus on getting cards into the soul, this playstyle can be seen as the followers "collecting souls" for their leader, which mimics the clan's lore.
The denizens from Nightmareland seem to have the only notable deviation from the clan in their effects, in which they require specific cards in the soul for their effects.
Keyword Darkness: A "Darkness" ability remains active, or can only be used, as long as at least one card has been put into your soul during the same turn, excluding riding or moving cards to the vanguard circle. You need to have put any card into your soul as soon as the event for the ability would occur, even if a card is being put into your soul at the same time, or it was put after passing the timing for the activation.
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