Spike Brothers

Keeping with the clan's theme of "American Football/Rugby teams", Spike Brothers focuses on steamrolling the opponent with a barrage of high-powered attacks. Their main strategy is for their rear-guards to return the deck after attacking in order to leave an empty circle for a new unit to be called and continue the attacks, which simulates football players "passing the ball to each other in order to reach the goal line". Their rear-guards attack for very large numbers, which, in combination with the high frequency of attacks, makes it very difficult for an opponent to survive their onslaught.
The clan sacrifices defensive power for offensive power, as they frequently send cards from their hand to the soul as part of the cost in order to superior call units during the Battle Phase, leaving the player with fewer options to guard with should the opponent survive their turns.
Their Keyword, Charge, emphasizes this strategy by giving their rear-guards large amounts of power and/or effects if they were called by an effect, however, charging units are forced to return to the bottom of the deck after participating in a battle (either boosting or attacking). In Cardfight!! Vanguard G, they also obtained the ability to bind then immediately call back their rear-guards after attacking so they can attack again and to re-active the Charge state.
Decklist


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